home *** CD-ROM | disk | FTP | other *** search
- PRINTER SELECTION - TYPE A LETTER
-
- N for a Non-Graphics printer (even
- daisy wheel) for a character printout.
-
- The following graphic printers are
- supported:
-
- E for an Epson FX/MX/RX printer
-
- O for an Okidata 92/93 printer
-
- C for a C.Itoh Prowriter printer
-
- A for an Apple Imagewriter printer
-
-
-
-
-
-
-
-
- BEFORE YOU START MEASURE YOUR ROOM
-
- 1. The length of all the walls in the
- room you are designing. Measure wall
- lengths in feet and inches.
-
- 2. The width of all door openings
- (including closets and archways) in feet
- and inches. Also measure the distance
- from one end of each opening to the
- nearest corner.
-
- 3. The width of all other fixtures and
- built-ins (windows, fireplaces, outlets,
- etc.) and the distance from each fixture
- to the nearest corner.
-
- 4. A list of the furniture pieces you
- wish to include in your room, along with
- their approximate length and width.
- Also list pieces you may wish to buy,
- and their dimensions.
-
- GENERAL INFORMATION
-
- SELECTING A COMMAND: Commands for use in
- MAGIC MOVER are listed on the screen
- where they can be used. To select a
- command, you need only type the first
- letter of that command. Your choice will
- appear after the prompt "Choose one:"
- and will automatically be executed.
-
- Rooms on a disk: You can save up to 12
- rooms on your MAGIC MOVER diskette
- before it is filled.
-
- Walls: You can draw up to a total of 10
- walls in your room.
-
- Furniture: You can select up to 40
- pieces from the selection menus; use up
- to 20 pieces (furniture, fixtures, and
- rules) in a room layout.
-
-
- SELECT FURNITURE - TIPS
-
- SELECT A PIECE: Type the first letter
- of the category e.g. "B" for Beds. Then
- type number of the piece. An "X" will
- appear next to that piece. To
- "de-select" the piece type the number to
- its left again. The "X" will disappear.
-
- DOOR and WINDOW selection: select a
- piece labeled small (SML), for use in
- rooms that fit in a 20'x10' space or
- smaller. Pieces labeled large (Lg) are
- for use in rooms larger than 40'x20'.
-
- SPACING RULES: premeasured "rulers" that
- are the recommended minimum spaces one
- should allow between furniture for
- various uses. When arranging furniture,
- you can place the "ruler" in the room to
- check for fit between furniture, and
- erase it when done.
-
- DRAW WALL - COMMANDS
-
- MARK A CORNER: Type "M" to designate the
- current cursor position as the starting
- point for drawing a wall.
-
- DRAW THE WALL: After marking the start
- of the wall, move the cursor to the
- location of the other end of the wall
- (uses "Length of Wall" number on right
- as a guide) type "D" to draw the wall.
-
- ERASE THE WALL: Use the cursor keys to
- place the cursor on top of a wall, and
- press "E" to erase that wall.
-
- INTERVAL CHANGE: To speed up the cursor,
- press a number from "2" to "9" to
- increase from two to nine times the
- distance the cursor moves with each
- keystroke. For greater precision, press
- "1" to restore the standard interval.
-
- ARRANGE FURNITURE - COMMANDS
-
- VIEW PIECES: Lets you see your furniture
- selections in the window in the lower
- right corner of the screen. Use the
- cursor keys to scroll through the list.
-
- MOVE: Moves a piece from the viewing
- window into the room at the cursor posi-
- tion. Use cursor keys to move the piece
- around the room. Press 2, 3 , ... 9 to
- speed furniture movement.
-
- DROP: Frees the cursor to travel to
- another piece of furniture in the room.
-
- ERASE: Causes the piece on which the
- cursor rests to disappear from the room
- but not from the selection list.
-
- ROTATE: Activates the cursor keys to
- spin the piece to the right or left. Use
- Move to go back to moving that piece.
- ARRANGE FURNITURE - TIPS
-
- SPEED: You can change the amount the
- piece is moved each keypress by changing
- the interval with the 1, 2, ... 9 keys.
-
- FIXTURES: When placed directly on top of
- a wall, doors and windows invert.
- Windows appear as thin lines on the
- thicker walls, the same method used
- in many architectural drawings. Doors
- visually create an opening in the wall
- with a door extending from the opening.
-
- MOVING PIECES ALREADY IN PLACE: Use DROP
- to free the cursor from the current
- piece. Use the cursor keys to move the
- cursor until it touches the piece of
- furniture you wish to move and press "M"
-
- USING A PIECE TWICE: Use VIEW to bring
- the piece to view in the window again.
- Use MOVE to drop the copy into the room.
- CHANGE ROOM - COMMANDS
-
- DRAW WALLS: goes to the wall-drawing
- part of the program, where you can
- change the walls you've drawn.
-
- ARRANGE PIECES: goes to the furniture-
- moving part of MAGIC MOVER.
-
- CHOOSE PIECES: goes to the Select Furn-
- iture menu where you can add to or
- delete from your furniture list.
-
- GRID ON/OFF: toggles between a room
- layout screen with/without grid lines.
-
- PRINT: to make a hard copy of your room
- on your printer. YOU MUST FIRST
- CONFIGURE MAGIC MOVER TO YOUR PRINTER
- (see "Setup Equipment" on main menu.)
-
- SAVE: your current version of the room
- to your MAGIC MOVER disk.
-
-
-
-
-